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Army Research Laboratory MSRC Scientific Visualization

http://www.arl.hpc.mil/SciVis/

Conducts research in the development of new techniques for exploiting high-performance computing technology, promotes the use of scientific visualization within the DoD, makes visualization technology available to DoD researchers, and prepares video presentations in support of DoD projects.

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Brown University Computer Graphics Group

http://graphics.cs.brown.edu/home.html

Conducts research in the development of human-centered, powerful, and interactive 3D graphics tools for modeling, scientific visualization, telecollaboration, and interactive illustrations.

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Caltech Multi-Res Modeling Group

http://multires.caltech.edu/

Conducts research into the mathematical and algorithmic foundations of numerical problems in computer graphics and scientific computing with a specific focus upon multiresolution techniques.

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Center for Human Modeling and Simulation

http://cg.cis.upenn.edu/hms/

Conducts research in computer graphics modeling and animation techniques for embodied agents, virtual humans, and their applications.

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Centre of Computer Graphics and Data Visualization

http://herakles.zcu.cz/

University of West Bohemia. Research areas include algorithms for computer graphics and visualization,volume data processing, methods for iso-surface extraction, mesh reduction and reconstruction from scattered data, triangular and tetrahedral mesh generation.

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Computer Graphics at the University of California Berkeley

http://www.eecs.berkeley.edu/Research/Areas/GHCI/

Provides information on projects and courses related to multimedia, human computer interaction and computer graphics.

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Computer Graphics at the University of Utah

http://www.cs.utah.edu/research/areas/graphics/

Research efforts in immersive environments, modelling, CAM, scientific visualization, medical illustration, terrain modeling and rendering, haptics (force-feedback), realistic and non-photorealistic rendering.

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Computer Graphics Group

http://www9.informatik.uni-erlangen.de/

Friedrich Alexander University of Erlangen-Nuremberg. Research areas include modeling, rendering, and scientific visualization.

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Computer Graphics Lab at ETH Zurich, Switzerland

http://www.cg.inf.ethz.ch/

Conducts research into the medical applications of computer science and computer graphics.

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Computer Graphics Lab of the University of Waterloo

http://www.cgl.uwaterloo.ca/

The lab concentrates on research in curve and surface design, rendering, colour imaging, and user interfaces.

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Computer Graphics Laboratory

http://www-graphics.stanford.edu/

Stanford University. Research areas include volume rendering, rendering algorithms and systems, 3D scanning, image-based rendering, virtual reality, compression of graphics objects, user interfaces for visualization, high-performance graphics architectures, and visualization of complex systems and environments.

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Computer Graphics Laboratory at UCSD

http://graphics.ucsd.edu/

Conducts research in appearance modeling, simulating and rendering natural phenomena, and global illumination.

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Computer Graphics Research at Caltech

http://www.gg.caltech.edu/

Conducts research that explores and develops new approaches to modeling, rendering, simulation and scientific visualization.

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Cornell Program of Computer Graphics

http://www.graphics.cornell.edu/

Conducts research in architectural modeling, realistic image synthesis, digital photography, and visualization.

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Crop and Resize Online Tool

http://www.caricaturesoft.com/online-tools/crop/

Offers a free online tool to crop and resize images. Also allows adding text. Completely free and very easy to use! The Crop and resize tool is intuitive to use and there are short and easy instructions displayed on each step.

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Electronic Visualization Laboratory at University of Illinois at Chicago

http://www.evl.uic.edu/

EVL is a graduate research laboratory specializing in virtual reality and real-time interactive computer graphics.

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Geometric Design and Computation

http://www.cs.utah.edu/gdc/

Engaged in both fundamental and applied research in developing methods for representing, specifying, manipulating, and visualizing geometric models.

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Geometric Modelling at Bath University

http://people.bath.ac.uk/ensab/G_mod/g_mod.html

Research projects include multidimensional geometric modeling, distances in geometric modeling, finding zeros of multidimensional functions, and computer algebra in geometric modeling.

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Graphics and Visualization Center

http://www.cs.brown.edu/stc/home.html

Pursues research in modeling, rendering, user interfaces and high-performance architectures using scientific visualization and telecollaboration in virtual environments.

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GVU Center at Georgia Tech

http://www-static.cc.gatech.edu/gvu/

Conducts research that combines in-depth studies of human capabilities, needs, and practices, cutting-edge graphical display techniques, augmented spaces that merge physical and virtual elements, intelligent sensing, and novel input, output and wearable technologies.

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HPCMO: Scientific Visualization

http://www.hpcmo.hpc.mil/Htdocs/SCIVIZ/index.html

Provides links to government labs conducting research with computer graphics and scientific visualization.

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Imager Computer Graphics Laboratory

http://www.cs.ubc.ca/nest/imager/imager.html

Works towards advancing the science of computer graphics, computer animation, human computer interaction, and computational geometry.

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IMSC Computer Graphics and Immersive Technologies Lab

http://graphics.usc.edu/cgit/

Supports research and development efforts related to interactive computer graphics and immersive technologies.

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International Conference on Computer Graphics Theory and Applications

http://www.grapp.org/

The main topics of the conference are: Geometry and Modeling, Rendering, Animation and Simulation, and Interactive Environments. GRAPP 2006 will be held in conjunction with VISAPP 2006: Setúbal, Portugal; 25--28 February 2006.

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MAGIX Lab: Computer Graphics at UC Los Angeles

http://www.magix.ucla.edu/

Performs research in computer graphics and animation with a focus on virtual humans and real-time rendering.

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